
Beyond the Screen: The Social Power of Esports in Gen Z Culture
What if the most popular club at your school was an esports team rather than a drama ‘’club’’ or a football team? What if playing video games turned into a career rather than a diversion?
Gen Z is changing the definition of “socially active” as esports enters the classroom and resumes. Competitive gaming is developing into a platform for leadership, education, and even social impact, with options ranging from charity streams to college scholarships.
What are Esports?
Esports (electronic sports) are the competitive playing of video games, organized into formal competitions, tournaments, and leagues. James on the initial limitations of local gatherings, today esports have a global number of millions of fans, diverse players, sponsors, and prize pools measured in millions of dollars.
What makes them sports?
Many people wonder how playing video games can be considered a sport.
Video games are indeed considered sports (esports), because they meet certain criteria and rules like traditional, normal sports.
- Players fight to win, not just for fun. There are rules and objectives for conducting competitions in the game (such as eliminating the opposing player, winning, gaining points, etc.
- Winners are selected based on ranking results, not randomly.
- Various tournaments and leagues are held, just like in basketball (NBA) or football (UEFA)
- All players have their own tactics that help them achieve better results.
- Competitors have their own coaches as well as judges or a rules monitoring system that monitors the competition and ensures proper conduct.
As in real sports, tactics are one of the most important factors when playing video games. So, video game tactics include: quick decision-making, maximum focus and concentration, fast and precise hand-eye coordination, precise aiming, rapid rotation and movement. It is also very important to know how to master the controls, the characters, and how to function under pressure.
Constant, routine training (whether individual or team) is also needed, which will include hard, regular exercise (6-8 hours), physical activity for mental freshness and stability, and improvement of mutual communication and strategies.
There are leagues and tournament matches.
- a) Leagues
Leagues are similar to football leagues, teams are ranked in a table and there are seasons, plus playoffs at the end.
Among the most famous leagues are:
- LCS / LEC / LCK – leagues for League of Legends in USA,, Europe and Korea
- ESL Pro League – league for CS:GO
- Overwatch League – official league for in-town tournaments
- b) Tournaments
Tournaments are held through a knockout system or group elimination phase. They can be held both online and live in gaming arenas.
Examples:
- The International (Dota 2) – the biggest tournament, with over $40 million in prizes!
- VALORANT Champions Tour
- Fortnite World CupBLAST Premier – CS:GO
The audience and fans are the soul of eSports! Without them, no tournament has any magic. They make video games much more than just “playing” – they make them a spectacle.
Depending on whether the competitions are held in arenas or via online platforms, there is always an audience, and in huge numbers.
If you watch a live tournament, the arenas are always packed with spectators, fans who are dressed up (doing cosplay, wearing team logos) and some even have banners of support.
And if you follow an online tournament, the chat on the streaming platform (most often Twitch) is always full of countless comments and emotions.
Fans of the teams on platforms like Discord, Reddit, and Twitch communicate with each other, analyze, and even trash talk, and they also make fan pages and video edits.
E-sports today are much more than just playing video games. They have developed into a full-fledged professional sport, with organized leagues, competitions, coaches, and millions of fans around the world. strategic thinking, players compete at the highest level, on par with athletes in traditional sports. Through a high level of skill, intensive training, tactical preparation, and strategic thinking, players compete at the highest level, on par with athletes in traditional sports.
The audience plays a key role – they not only follow and support esports, but also drive it forward through their passion, energy, and presence. With the continuous development of technology and the growing acceptance of digital culture, eSports is becoming an important part of the modern sports and entertainment industry. Without a doubt, the future of eSports is bright – and its place as a true sport is already well-deserved.
And now a question for you, dear readers: Do you think video games should really be considered a sport and what is your opinion on this topic? Will this grow into an even bigger event over the years?